Building the Game
The Collection's Home on the Web
The Villagers needed a home — somewhere the collection, the story, and the mint could live together. I designed, built, and wrote villagers.cc myself, the same way I drew the characters: one piece at a time.
[01]The home page
The site leads with the art. A grid of villagers greets you before a single word of pitch — if the characters don't win you over, no copy will.

[02]The story library
The story gives the collection its heart — a family-friendly tale, now 30+ chapters long, published right on the site so children and parents can read it together.

[03]The game
To give the collection a reason to come back, I built a game on top of it. Every 24 hours a handful of villagers are randomly assigned a multiplier — and if you own one, your odds jump when you scratch your lotto tickets. Owning a villager stopped being a static thing and started being a daily one.

[04]Lotto tickets
Each day you scratch your tickets to see how your villagers scored. A base score multiplies by the day's multiplier and the character's own boost — so a humble villager can suddenly post a huge number, and every scratch carries a little suspense.

[05]Leaderboard
Every score feeds a live leaderboard, ranking the collection by points earned. It turned a quiet gallery into a daily competition — a reason for holders to check in, compare villagers, and climb.

[06]Rankings
Beyond the global board, every holder gets a personal view of where their own villagers land — and what each rank is projected to earn. Rewards pay out in SOL at the end of each chapter, so the standings carry real stakes, not just bragging rights.

[07]Trade
To let holders shape their own rosters, I built a peer-to-peer trading desk right into the site. Connect a wallet, propose villagers and tokens, and review incoming offers — swaps settle directly between players, no marketplace in the middle.
